Drone – part 1
Be warned, this game requires a “reasonably good” computer (the instance count goes well over 1k towards the end of the game). Windows only at the moment. But it will run on a emulator if you know how to use such a thing.
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INTRODUCTION:
Here it is. At last. After some 900 hours of work, its finally at a stage where it’s worth showing to people.
“drone” is basically a top-down shooter combined with a tower defense combined with a RTS with a bit of driving sim and rpg in there. You kill enemies to collect money which you may then spend on weapons, ammo, armor, buildings, or vehicles. The fun is in how its balanced. It is possible to finish the entire game without using any weapons – just buildings. Likewise, you can finish the entire game with just weapons and no buildings at all.
There are 10 weapons, 10 buildings, 3 sets of armor, 3 vehicles, 16 enemies, 5 levels, 3 hours of game time minimum. This game is in HD up to 2800 x 1750 but will auto scale to your desktop’s resolution by default. If it is running choppy on your computer; turn the res down. It should run at 50 fps. Please take the time to play with the settings in the menu to get the game looking right.
All the art, programming, sound and design was done by me. The music was done by Alex Vaatstra.
Detailed instructions (the in-game tutorial explains most of this, but here is the extended version)
- The controls are: W,S,A,D or up, down, left, right to move.
- You always look in the direction of the mouse.
- Left mouse will fire a shot in the direction you are facing.
- Left mouse will also buy things.
- Left mouse will also place a structure after you’ve bought it.
- Left mouse will also sell things while you are in sell mode, right mouse will exit sell mode.
- When you buy a weapon, you must equip it from the “inventory” in order to use it.
- Equipping a weapon will place it on a “list” which you can then scroll through with the mousewheel or E and Q. (I did it this way because towards the end of the game, you will have several weapons which you may not want to continue to use. Accidentally selecting them while you are trying to run away from a boss, shooting into a crowd in from of you is beyond frustrating. Furthermore, hotkeys are not an option as you have to remain mobile while switching weapons.)
- Equipping a spanner while driving the juggernaut will cause you to spontaneously heal it.
- To drive a thing, stand in the white circle on it and don’t touch the move keys.
- While driving a vehicle, you will constantly move towards the mouse pointer at a speed relative to the distance between you and the mouse pointer.
- While standing in the command tower, 2 circles appear where the mouse pointer is. Friendly units that enter the inner circle will follow your pointer until they leave the outer circle.
- Some weapons will fire once per click, others will fire as long as the mouse button is held.
- You can sell and repair vehicles, but not robots.
- Right mouse will dismiss the sell icon and cancel a building before it has been placed on the ground.
VIDEOS:
SCREENSHOTS:





The last days I played drone again.
To play the “hard” level is really hard, but I like the challenge.
Today I watched the Youtube videos and saw that there is a beamer, which put you behind an enemy.
Unfortunately I couldn’t figure out how/where to get this “weapon”.
You could put a useful note about this feature to your section “Detailed instructions” on this web page.
Ok, now I will go to Halloween disco.
Tomorrow I will fight again with my little drone in hard mode. (-:
Beauty
Man, this lack of being e-mailed about updates is really annoying. Yeah the beam thing is hard to use, I was trying to devise a control scheme that didn’t require the use of buttons, only mouse movement. So the idea is that there are two circles, when units touch the inner circle, their speed is doubled and they become attracted to the centre of the circle. If they leave the outer circle, they become unattached and return to how they were normally. The idea is that you ‘shine’ the beam on units you want to control and ‘guide’ them around the map. The beam gives you some control over your units movement, and rewards you for doing this by increasing their speed and damage output.
Hope the disco went well
Thanks for your reply.
Unfortunately you described an other feature (command tower control), which I still know.
I mean an other thing:
Look to video “drone gameplay 1″. At the time 0:24 the player beams behind the enemy. Again at 0:35.
Oh that thing, If you buy light armour it increases your speed by 100% and gives you the ability to do that teleport beam thing when you hit the space bar.
just found about this.. two words: fuck skyrim
lol awesome
Two Words.
Simply Unbalanced.
Are you still supporting this game?
If so, would you be interested in tweaking the code so the menu and scoreboard dim when the player drone passes under them? I lose myself a lot when dodging axebots, haha.
wtf di not gaem of trones