crudepixel
- March 26th, 2010
- Posted in News
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got a feaure at:
http://www.crudepixel.com/en/features/spotlight/74-drone-real-time-action-strategy
good review, good website.
Also, a dude named DarkWolf2 mentioned drone in a thread so that’s awesome.
http://www.facepunch.com/showthread.php?t=912410
I also made some alternate sprites the other day, here is a mockup of what it might look like in the game. I think this one is better than the other one, not as unique, but more functional and plesent on the eyes.
Does anyone have any suggestions?
I kind of think the texture on the background looks a bit cliché, but isn’t it supposed to? It’s like crates in first person shooters.


Thanks for the name-drop. I think the background looks good man, I really liked also the in Tutorial of Part 1 the walls be cool if there were more stages with wall structures, or even walls that you can laydown yourself like the Girder from Worms causing the bots to funnel down a path. lol I’m just rapping man!
oh man, I tried to do that right at the start, add in walls that the things could move around, but I took one look at this and changed my mind.
http://en.wikipedia.org/wiki/A*
I think adding some environmental stuff would be cool, maybe like some kind of neutral structures or something.